The Virtual Goods Summit 2009 wrapped up on Friday. The short story is simple: virtual goods are becoming big money.
Virtual goods in games and social apps have taken off and revenues are expected to hit $1 billion in 2009.
The summit focused on “the emerging market opportunity for virtual goods and economies.” That market was once restricted online gaming, but virtual goods and currencies are beginning to influence the development of social networks, community sites, and many other new and exciting markets, according to summit organizers.
No place is this more true than Asia, according to a recent report by VentureBeat. The industry is worth $7 billion there.
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Who would have ever thought that it would have come to this a few years back. I never would have guessed that people would be paying money for virtual items. It’s big business now though.
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