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Virtual Goods Becoming Real Money
Filed in archive General by Greg Cruey on October 31, 2009
The Virtual Goods Summit 2009 wrapped up on Friday. The short story is simple: virtual goods are becoming big money.
Virtual goods in games and social apps have taken off and revenues are expected to hit $1 billion in 2009.
The summit focused on "the emerging market opportunity for virtual goods and economies." That market was once restricted online gaming, but virtual goods and currencies are beginning to influence the development of social networks, community sites, and many other new and exciting markets, according to summit organizers.

No place is this more true than Asia, according to a recent report by VentureBeat. The industry is worth $7 billion there.



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Tags: virtual  goods  2009  more  becoming  virtual+goods  goods+becoming  real+money 
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